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I liked this a lot! It is classic snake, but executed really well with a few twists. I think chaning the environment every 10 coints was great touch. It made me have a real sense of progression, and it kept the game interesting at the same time. I also liked how the game looked and sounded! The music was fitting and did not become annoying either. All-in-all a really nice experience. :D

My main point of feedback is that it is a bit slow in the beginning, but I guess this is a normal thing in snake. In the beginning there is not yet much challenge, because I move very slow, the level is not too complicated, and the dragon is still very short. I really enjoyed the later levels, when you have to think about where to move, and make sure your own body is not in the way. However, in the beginning these challenges are not yet there. Perhaps there could be a checkpoint system or something?

I was also wondering, does the dragon go faster as you get to later levels? I feel like when the dragon came out of the portal it got faster and faster, but when I pressed spacebar and released it again, the dragon returned to its normal speed. Maybe this is a bug? (I am not sure, haha)

This was a really solid entry! Great job! Especially if this is your first published game, then I think this is really promising! I hope you will participate in more game jams in the future ^_^

Thank you for the in depth review and the kind words.

Regarding the speed: I’ve added some additional debug output. If you go into the Options and press D the debug output is enabled. The 4 numbers in the top left are:

  • TL: Min number of ticks per move game setting
  • BL: Max number of ticks per move game setting
  • TR: Current number of unaccelerated ticks per move (changes with Wyrm length)
  • BR: Current number of ticks per move (accelerated or not)

On that options screen you can use [ / ] and { / } to adjust the two game settings. Try setting the max number of ticks per move (BL) to 15 for example.

Using these debug values, it looks to me like the acceleration with Wyrm length is working as expected, but I’d be interested to know if you’re seeing something different.

Perhaps there could be a checkpoint system or something?

Soooo, I’ve been thinking about this a lot. You weren’t the only one to mention something like this, and now the game allows you to select to start at any level you’ve previously gotten to. I hope you like it :)