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Great little game with a lot of personality. Could see having a bit more control over the jump height (sort of mario-eque where the longer you hold jump, the higher you jump), but it works now with double jump as the analog control. The series of spikes in the saw-blade level were frustrating in that the hit box was fairly large and play doesn't have any avenue of control other than where to start the first jump in a series of three. As a game dev, I'm envious of the ending credits and the glow trail. ;) Great job!

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thanks for playing!  I actually was working on the ‘mario’ style longer-hold-longer-jump thing, but ended up scrapping it for the double jump.  Really there is no reason I couldn’t have both, as long as the levels are designed with the feature in mind.  I also do need to work more on the balance of difficulty, so I’ll keep things like the distance of spikes in mind should I decide to revisit or continue this project.  Thanks again!