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(1 edit)

thanks for playing!  I actually was working on the ‘mario’ style longer-hold-longer-jump thing, but ended up scrapping it for the double jump.  Really there is no reason I couldn’t have both, as long as the levels are designed with the feature in mind.  I also do need to work more on the balance of difficulty, so I’ll keep things like the distance of spikes in mind should I decide to revisit or continue this project.  Thanks again!