This entry had some great narrative; lots of work clearly went into worldbuilding and plot. Some minor typos, but that's to be expected in a jam—especially with this much text content.
The other aspect I would mention—which others have noted—was that I felt it was kind of pushing me down a "correct" path, but this too is I think to be expected given the circumstances. That said, occasionally I felt like my character wasn't doing what I intended... and I ended up getting a "game over" scenario without actually realising I'd messed up. Perhaps I'm just a terrible interrogator! But I think it would benefit from branching options within a path; eg. picking "sympathize" but then getting a choice then from, say, 2 dialogue options to say (or to change your mind and go back, if you decide actually neither option is desirable). I get that this is even more branching, but I think it's always good to try and keep a strong bond between what the player is trying to do and what they end up doing.
Anyway, I really liked the art and character designs. Oh and the title screen transformation was awesome :)