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(+1)

Wow, it’s like a whole Zelda for the Nokia 3310, huh? With a hookshot too, can’t go wrong there.

The level scale is quite impressive for the time limitation, but it maybe felt a bit too open – the map was a great touch but I was mostly just aimlessly picking up things and I couldn’t really tell what the pickups were doing?

Presentation was also a bit simple – you don’t really feel things like taking damage, and I think an adventure game really wants to have a good overworld tune.