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(+1)

Reached L-9 and killed a bunch of Skulls before their cousin took revenge on me! In the second time, I walked into slime and died!

The thing that interested me the most in this game is that each time I think I found all it had to offer, it gives me something new, but I guess I saw all of it by my second death. This could potentially become an addictive game, especially if you added both the Bombs (destroyable walls) & Leaerboard.

Some Notes:

(*) I defeated a lot of enemies and they never dropped anything. It'll be cool if they dropped coins or anything. Even a cosmetic item that doesn't do anything could work. But I guess this is not a core feature to think about at this stage.

(*) One time I was spawned only to get another level down. I either spawned on top of the stairs or next to them towards the direction I was walking, I think new stairs should be at least a couple of steps away from any spawn point.

(+1)

Those skulls are pretty ruthless :)

Enemy drops will likely be a feature if we get around to working on this again. I agree it would be nice to get something out of the combat beyond just survival.