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This game has a interesting mechanic but it also causes a great deal of frustration. I feel that there should be a visual indicator showing when tea time will happen, either right before or a timer. It is hard to keep track of time exactly when platforming so i find myself waiting until tea time kicks in when I reach a difficult section. Other than that this game needs checkpoints so we don't start at the first level when we get a game over. Additionally the collision boundaries of the spikes do not match the sprites as I could hit the spikes while standing a robot's body of length away from them. Other than that I liked the pixel art and animations that went into the game. It was a good effort.

(+1)

There is a sort of auditory signal as the music is blocky, but after playtesting afterwards i agree that there should be some sort of visual indicator