I feel like some dots coming off of enemies when they got hit would help with this game. It's really hard to tell the shots are actually landing.
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Yeah, I did try that out early on but found that was making the screen too busy in the later stages so I went with changing the enemy sprites to show damage instead. With a bit more screen space some sort of particle effect would be a better solution though, I agree. Or maybe just better art direction, but I'm not much of a visual artist. Thanks for playing and for the feedback.