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You've set up a good base, but here's some issues I noticed:

  • Only diagonal roll that works is up-right
  • Skeletons occasionally teleport if they get blocked during movement
  • Chests still have colliders once opened, so they can potentially block passageways
  • Combat is a solved game (kite one enemy, block until they attack, then get a strike in) due to the lack of attack options for players and enemies
  • Stamina is basically infinite since you can roll even if the bar is depleted

Good work so far!

Thanks!

  • I think the rolling problem may be hardware-related. My laptop for example doesn't deal with multiple keys being pressed very well (I can roll diagonally up-left and down-right, but not the other diagonals). I'm yet to resolve this.
  • Characters sometimes snap around, this is a known issue with my collision checks/movement
  • Chests can be hacked to bits with a few hits, for this exact reason. I need to make the feedback more obvious.
  • I hope adding ranged enemies and modifying the enemy behavior solves this issue
  • Yeah, the only downside to having low stamina so far is reduced damage and getting stunned while blocking. I'll add a few more checks to prevent endless rolling.