Thanks again for the input.
- The spawn system doesn't take such things into account (yet), so it was expected to happen at some point
- I'll see what I can do about perspective problems, probably will make the shadows clearer to make it easier to judge depth
- Camera direction doesn't currently take delta time into account correctly, thus the movement differs a lot between 60 - 200 fps.
- Good to hear, my desktop has no performance issues either but my laptop does.
- The lock on mechanic will be more useful when I add ranged weapons (bows, magic) I bet
- Torches / bonfires are incoming, just didn't implement any (drawn) torches yet.
- Controls will be rebindable, and I'm just making them up as I go
- Thanks for the UI ideas, I'll take them into consideration!