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(+1)

Thanks again for the input.

  • The spawn system doesn't take such things into account (yet),  so it was expected to happen at some point
  • I'll see what I can do about perspective problems, probably will make the shadows clearer to make it easier to judge depth
  • Camera direction doesn't currently take delta time into account correctly, thus the movement differs a lot between 60 - 200 fps.
  • Good to hear, my desktop has no performance issues either but my laptop does.
  • The lock on mechanic will be more useful when I add ranged weapons (bows, magic) I bet
  • Torches / bonfires are incoming, just didn't implement any (drawn) torches yet.
  • Controls will be rebindable, and I'm just making them up as I go
  • Thanks for the UI ideas, I'll take them into consideration!
(+1)

Nice to see you have this thought out. I really want to see your game in the next jam. Best of luck to you in all things.