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Finally, someone beating the game via the intended route

lol. yeah i felt that actually doing combat didn't seem to be worth it. go i basically went on a suicide mission by boosting through things even if it meant chopping up my healthbar.

would be interesting if instead of automatic death there were different dialogues for if you escaped or not.

It's definitely a viable strategy, curious how you managed to get past some of the later enemies though.
I don't remember ever putting in a method for the player to escape, perhaps you mistook flying off into space as an escape route?

i mostly got through via trial and error and luck. what i mean by escape is instead of the run ending when you get to the center. you have a chance to escape after the orb activates.

Ahh yeah, that would be cool.
I think it'd kind of go against the tension curve a little bit, getting to the middle is the high point of the danger in the level, so getting out again could feel a little bit like an anti climax, but maybe if there was some interesting stuff going on with more spawns coming from outside or something it'd work.

i mean. maybe as the orb activates theres like a timer or something and you have to bolt out or die.

Currently it's flavoured that the player dying is a part of the orb activating, but I can see how an escape could be interesting.