Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think the basic gameplay loop concept here is enjoyable. Wandering around and collecting things while avoiding danger, then having the opportunity to purchase things with what I've collected is a fun and simple idea perfectly suited for a nokia game.

But I feel there was so much that was unexplained here. What to the barrels(?) do? What is the flame symbol for? How am I supposed to know when a round ends? What do end-level stats like "escaped" mean? You mention being able to purchase a throwing knife (which I was excited to use), but never saw it as an option in the store. What would make it available?

I did about 2 nights and I still wasn't sure the answer to any of these questions. And since the the third night seemed the same, not knowing if any of them would be answered discouraged me from continuing.

I can tell you have some fun ideas here (I really wanted to try the throwing knife!), and I think if things were a bit more clear, you could really improve on this really solid foundation you have.  I had a fun 2 nights, good job!

Thank you for playing!

>>What to the barrels(?) do?

It's trashcans. Trashcans play a significant role in the original game. Pathologic fans (Russian speaking community) jokingly call the game "a hobo simulator". 

>>What is the flame symbol for?

Organs.

>>How am I supposed to know when a round ends?

0:00 is the time when a round ends. Like an original game. There are many conventions from the original game.

>>What would make it (knife) available?

After the third day. I thought about a new little features every 3-4 days until the end (12th day). 

I could encourage you to play further... But unfortunately, the jam version has a critical bug. After buying a scalpel, the game crashes. But scalpel is the best way to obtain organs. And organs are very important to good ending.