Congrats on submitting a game! I really enjoy the core game here. Its a simple explore and collect game but you give me a reason to do it by making me want to fight back against the enemies and collecting more resources. The story provides an interesting backdrop for the game.
My main issue is in day 6 when I am put in prison and all of my belonging are taken away. I wanted to quit right there. I really liked gathering my resources and carefully managing them to afford the throwing knife and scalpel to collect even more organs so I could research properly, But then everything is taken from me, including all the organs I had been saving up. Despite that I moved on but I died on day 7. Players will go to the ends of the earth to get revenge on a villain or enemy that takes something from them but in this case there was nowhere to direct my frustration but at the game itself.
I think you have presented a complete experience here with the gameplay, story, upgrades, and sound. I enjoyed my time playing it. I just wish I could've kept my things because I would've had more motivation to try and make it to the end. Thanks for participating!
I think the basic gameplay loop concept here is enjoyable. Wandering around and collecting things while avoiding danger, then having the opportunity to purchase things with what I've collected is a fun and simple idea perfectly suited for a nokia game.
But I feel there was so much that was unexplained here. What to the barrels(?) do? What is the flame symbol for? How am I supposed to know when a round ends? What do end-level stats like "escaped" mean? You mention being able to purchase a throwing knife (which I was excited to use), but never saw it as an option in the store. What would make it available?
I did about 2 nights and I still wasn't sure the answer to any of these questions. And since the the third night seemed the same, not knowing if any of them would be answered discouraged me from continuing.
I can tell you have some fun ideas here (I really wanted to try the throwing knife!), and I think if things were a bit more clear, you could really improve on this really solid foundation you have. I had a fun 2 nights, good job!
It's trashcans. Trashcans play a significant role in the original game. Pathologic fans (Russian speaking community) jokingly call the game "a hobo simulator".
>>What is the flame symbol for?
Organs.
>>How am I supposed to know when a round ends?
0:00 is the time when a round ends. Like an original game. There are many conventions from the original game.
>>What would make it (knife) available?
After the third day. I thought about a new little features every 3-4 days until the end (12th day).
I could encourage you to play further... But unfortunately, the jam version has a critical bug. After buying a scalpel, the game crashes. But scalpel is the best way to obtain organs. And organs are very important to good ending.
Lmao at the concept of Nokia Pathologic, you have my respect for the insanity of that alone, though it’s a little less Pathologic in gameplay than I might have hoped. Never did much care for herb-collecting… I dare to dream of a two-color game with all the very slow walking between districts to talk to NPCs like the original, now.
I didn’t get too far, though I figure the idea is to gather enough ingredients for research while maintaining your health. I tossed the knife to try it out, and I guess it was a one-time thing, huh? As mean as the original game, I suppose, but you might’ve warned me! Unfortunately I can’t mash quickload in this one.
Haha, well an arcade type version wouldn’t be very suitable for quickload anyway. But your game was very different, I think you have an interesting mind.
Comments
Congrats on submitting a game! I really enjoy the core game here. Its a simple explore and collect game but you give me a reason to do it by making me want to fight back against the enemies and collecting more resources. The story provides an interesting backdrop for the game.
My main issue is in day 6 when I am put in prison and all of my belonging are taken away. I wanted to quit right there. I really liked gathering my resources and carefully managing them to afford the throwing knife and scalpel to collect even more organs so I could research properly, But then everything is taken from me, including all the organs I had been saving up. Despite that I moved on but I died on day 7. Players will go to the ends of the earth to get revenge on a villain or enemy that takes something from them but in this case there was nowhere to direct my frustration but at the game itself.
I think you have presented a complete experience here with the gameplay, story, upgrades, and sound. I enjoyed my time playing it. I just wish I could've kept my things because I would've had more motivation to try and make it to the end. Thanks for participating!
Interesting game! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
I think the basic gameplay loop concept here is enjoyable. Wandering around and collecting things while avoiding danger, then having the opportunity to purchase things with what I've collected is a fun and simple idea perfectly suited for a nokia game.
But I feel there was so much that was unexplained here. What to the barrels(?) do? What is the flame symbol for? How am I supposed to know when a round ends? What do end-level stats like "escaped" mean? You mention being able to purchase a throwing knife (which I was excited to use), but never saw it as an option in the store. What would make it available?
I did about 2 nights and I still wasn't sure the answer to any of these questions. And since the the third night seemed the same, not knowing if any of them would be answered discouraged me from continuing.
I can tell you have some fun ideas here (I really wanted to try the throwing knife!), and I think if things were a bit more clear, you could really improve on this really solid foundation you have. I had a fun 2 nights, good job!
Thank you for playing!
>>What to the barrels(?) do?
It's trashcans. Trashcans play a significant role in the original game. Pathologic fans (Russian speaking community) jokingly call the game "a hobo simulator".
>>What is the flame symbol for?
Organs.
>>How am I supposed to know when a round ends?
0:00 is the time when a round ends. Like an original game. There are many conventions from the original game.
>>What would make it (knife) available?
After the third day. I thought about a new little features every 3-4 days until the end (12th day).
I could encourage you to play further... But unfortunately, the jam version has a critical bug. After buying a scalpel, the game crashes. But scalpel is the best way to obtain organs. And organs are very important to good ending.
Lmao at the concept of Nokia Pathologic, you have my respect for the insanity of that alone, though it’s a little less Pathologic in gameplay than I might have hoped. Never did much care for herb-collecting… I dare to dream of a two-color game with all the very slow walking between districts to talk to NPCs like the original, now.
I didn’t get too far, though I figure the idea is to gather enough ingredients for research while maintaining your health. I tossed the knife to try it out, and I guess it was a one-time thing, huh? As mean as the original game, I suppose, but you might’ve warned me! Unfortunately I can’t mash quickload in this one.
Thank you for your feedback.
>>I dare to dream of a two-color game with all the very slow walking between districts to talk to NPCs like the original, now.
Me too! But I had only a weekend. So I decide to make an arcade version of the game.
>>I tossed the knife to try it out, and I guess it was a one-time thing, huh?
No. Knife in this game is not a real thing, it's just the ability to throw knives. But you can't throwing and walking at the same time.
>>I can’t mash quickload in this one.
I didn't have enough time to do this, sorry.
Haha, well an arcade type version wouldn’t be very suitable for quickload anyway. But your game was very different, I think you have an interesting mind.