Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wouldn't take long. Building for Mac (or for that matter Linux) really is as simple as flipping a switch in Unity. The problem comes when all three builds are out and i have to keep all three up-to-date; that's why I'm keeping to Windows while updates are frequent. Once I'm out of early access, I'll be rolling out on all three platforms plus Android. (Fun fact: I've been setting up mobile stuff all throughout the updates you've been getting, just behind the scenes.)

aaa gotcha! Yeah it can be a pain to follow the export process on with every update, know a thing or two about that myself. Thanks for the info :)

Mac is up.

You're the man!