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I think it's an interesting concept, but I find that it doesn't add anything to the gameplay - it could work as a mechanic in a puzzle game, but since there's only one straight path to take and everything is so punishing (hitboxes, amount of movement available, etc) it doesn't beget any choices nor experimentation: you either see the path and can execute it or you don't... which is how most platformers work anyway.

I really like, however, the art style: it's a great example of how you can make a game look good with minimal resources, and it's very clear in conveying information across.

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Thank you so much for your feedback! I do agree that this game could have gotten more ways instead of being this linear. There are very little aspects of choosing what to do but not too big and I probably could have done this better. If I ever come back to this concept again,I'll try to experiment more. I am glad you like the art style,it was my first time doing a very simple art style for a game :D