I think it's an interesting concept, but I find that it doesn't add anything to the gameplay - it could work as a mechanic in a puzzle game, but since there's only one straight path to take and everything is so punishing (hitboxes, amount of movement available, etc) it doesn't beget any choices nor experimentation: you either see the path and can execute it or you don't... which is how most platformers work anyway.
I really like, however, the art style: it's a great example of how you can make a game look good with minimal resources, and it's very clear in conveying information across.