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I liked how you used height changes to mix-up the layout a bit.  Platforming (the little "hups" are great) changed things up, but it wasn't too frustrating like 3rd person platforming can be.

The camera was a bit out as others have said, but it seemed to work better when I wasn't micro-managing it.  Indoor cameras are always a nightmare.

I've been finding controlling the camera to be pretty challenging, particularly in indoor situations.  You need to be close to the player, but not too close, track them when they move while moving the camera itself minimally, avoid getting stuck behind opaque objects, etc.  This is my third redesign or so for the camera.  I agree that it still is a bit wonky, but I'm also running thin on ideas for changes to make.