pros:
- the building in the home world is diverse and a really cool feature
- the ui was fairly easy to understand, at least enough for me
- the diverse range of weapons and tools was nice
- some effects were cool like hitting/hurting enemies
- the idea was interesting with the gameplay elements in collecting resources and killing zombies
- the amount of worlds to explore is nice
cons:
- could not for the life of me understand how to get more of the building block material to place ingame, or how to destroy blocks placed
- blocks are completely bugged: you press on the button to select them and it places them as well, making them only able to be placed where that ui is
- took a while to understand how to mine with the pickaxe because it wasn't super clear to select the pickaxe, just to press w, and when pressing w even without anything equipped there is a sound so it was hard to tell if the game was bugging out or not
- the building was only ever feeling relevant inside the home world, rather than anywhere else, even with using the block mechanic in other parts
- the graphics felt very out of place and definitely was clear they weren't original and used a free resource. not that using free graphics is bad, it just felt like the choice did not blend well together or feel fitting
- while the sound effects were there, it felt very mediocre at best and more of an afterthought
- there are some grammar and spelling mistakes through the game (capitalization randomly in the middle of a word, etc.)
- the gameplay felt a bit boring and slow at times because the zombies don't pose much of a threat if you spam berries and the w button to kill them
- the worlds all felt different graphically but not so much in content
- zombies were spread very close to the spawn which made it a bit painful
feedback on changes to make the game better:
- more detail with making worlds stand out would be nice
- more clear instructions for how to do things
- adding some original music and possibly selecting other sounds to make it feel more memorable and fun would be cool
- unique custom graphics could easily make the presentation look a lot nicer
- some more elements to combat would be great since it's just spamming w a lot to kill zombies and berries are a bit overpowered
overall, good work! my critique is a bit harsh, even with this being a game jam, but it is feedback to help so that if you ever build this game further in the future or try working on other projects, my thoughts can help with improvements. there are definitely a lot of areas that feel like they need more work, and the gameplay felt a bit too stiff with not much to do besides spamming w to kill enemies, but there is a lot of potential for this game to grow. nice job and cheers!