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(20 edits) (+1)

Ok, I've downloaded the game yesterday after I saw your post on reddit.

If you are looking for a brutally honest but constructive feedback, here it comes.

Positive Feedback:

  • Music / Graphics are good
  • Double click crafting / eating is a nice feature
    • would like to see that also added to crafting (to make it more consistent)
  • < placeholder for later - might add some things later once I've playtested some more >

Negative Feedback (and possible solutions):

  • The controls are a nightmare
    • Problem: The controlls are inconsistent. Tab to open inv - Tab to close it - ok easy. J to open the J to close... frik where do i cose that - oh button at the top. ESC to pause the game ESC to ... why?! oh I have to click resume in the middle. E to get fire going - that was intuitive - E to close ... damn you controls... ESC? - oh another button at the bottom right...
    • Improvements:
      • Make "ESC" consistently close any menu (would help against getting stuck in a menu)
      • Make Keybinds configurable (e.g. I want to sprint with Ctrl, sneek with Shift, etc.)
      • Make scrollwheel rotate through tools in your hotbar
  • Picking up items takes some knowledge about what items are
    • Problem: Picking up items takes some knowledge about how close you have to be to them and how small the objects you can pick up can be - not obvious to everyone. It probably didn't help as the bug with the stuck twig in the crosshair made me assume i can forcefield-move objects and confuseed me to the point where I needed a fresh start by just deleting the world - but that's not my point here.
    • Improvements:
      • Add visual feedback to items you can pick up / interact with. Or call it pebble - that would make it more obvious to everyone that you are not talking about those massive and much more visible stones scattered over the beach.
  • The graphics card is at 100% usage at all times
    • Problem: I have a GeForce GTX 980M which acording to benchmarks and your system and RAM requirements should perform between your provided minimum and optimal requirements. Then why is the GPU usage at 100% at all times? Shouldn't it at least go down when I pause the game or I am in a menu? Or when I put all graphics settings to the minimum?
    • Improvements:
      • I don't know enough about 3D games to give meaningfull advice here, but the video settings provided either do nothing at all or are a simple two state switch between beatiful and horribly pixelated. None of which reduce the GPU load of 100%. That tells me that something has to be done here to improve that situation.
      • Once that problem is sored out maybe don't start the game at the highest possible video settings - roasting every pc that does not have the latest, most expencive graphics card.
  • An unskippable boring text cutscene at the start of every world? Really?!
    • Probably just a placeholder but still that thing has either to be more interesting and draw the players attention away from a loading screen or it has to go. There is nothing more annoing than an unscippable cutscene.
  • While shooting a bow your arm blocks the view - that's also why you don't hold a bow like that.
  • Add a map - sometimes a top down view of the terrain would be really useful
    • Just saw that you already included M for Map in your keybinds - just didn't implement it yet I guess
  • < placeholder for later - might add some things later once I've playtested some more >

Some things that just take some getting used to:

  • The hands you can only see if you walk
  • Gravity being low as if you were on a moon
  • An incredibly low walking speed (sprinting is ok though)
  • Maybe make the background of the items transparent, so it looks less like the inventory is bugged, when you try to move them for the first time
  • < placeholder for later - might add some things later once I've playtested some more >

Bugs:

  • The first time - idk how - I got a twig stuck in my crosshair and carried it around with me over the whole map. It fell off eventually
  • If you chop down a tree and during that action open the menu, you will chop forever - eventually by pressing enough buttons it will go away, but still.
  • Viewing two armor pieces in a row can result to a graphical 'overlay bug' (see pic 1)
  • Video settings reset every time you start the game
  • Re-entering a saved game spawns you way under the save position, meaning also under the surface - you have to phase up to the surface by jumping a lot (see pic 2)
  • Somehow items in a chest didn't load propperly - after making them all switch place with a new item they came back (see pic 3 and 4)
  • You cant drink the water high up in the mautain lakes - neither can you drown in them

pic 1:

pic 2:

pic 3:

pic 4:


(+1)

Thank you! These are exactly the kind of bugs I'm looking for. 

added even more...

You're doing God's work

That inventory bug though... that's definitely game breaking and will be my first priority. Can you reproduce it consistently?

(3 edits)

idk if I can, i just put some items in the cubbord at the place with the two bridges, went a little bit venturing along the hill side in the direction of the starter base, looted the chest behind the waterfall (not 100% sure if that was before or after), came back and all the items were blank with the line at the bottom.


Then I just put a mushroom in the cubbord and started swapping positions with each and every one of the item, thinking they just needed an update and they all came back one by one.


Here are some more pictures before and after i fixed everything if it helps:

after the first swap (mushroom uncovers stone):

after the last swap:

the place the cubbord was at:


(+1)

Thanks, I'll see if I can reproduce it. 

(1 edit)

just added the cubbord location last second

and maybe there was also a save and load event somewhere in this...