Thanks for the reply! Not that harsh at all!
I disagree that the Time Limit theme doesn't fits. If you limit the turns on a turn based game, it works kind like a Time Limit, but I got your point.
I agree that the game leans to much on the "Dungeon Crawler" aspect and not that much on the "Time Limit" aspect, and yeah, that blurs the game "identity".
As all Game Jams, I had some more ideas to expand on the concept, like adding some real time elements (like a real time hazard, making you take fast decisions, but not using that much AP), adding more dept to the time aspect, but well, I got Limited Time to work on the jam (play friends_background_laugh.mp3).
I really glad to hear your feedback and the concerns that you brought in are very relevant, so thanks for that!