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Time Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #1 | 4.333 | 4.333 |
Fun/Design | #7 | 3.800 | 3.800 |
Graphics/Animation | #7 | 4.200 | 4.200 |
Music/Sound | #7 | 3.867 | 3.867 |
Overall | #7 | 3.827 | 3.827 |
Theme/Limitation | #19 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Fun game! I included it in my Time Jam compilation video series, if you’d like to take a look. :)
Hey, hope you liked the game
Thanks alot!
Awesome game! It was fun dodging the enemy attacks and the limit on turns you can take made the fights challenging, sometimes I even would decide to take the risk and get hit in order to stop wasting my AP. The boss fight was fun, though by the end it got a little tedious. Can't blame you for that though, my game was lagging slightly and that slowed the experience down.
One thing I don't get is where do you involve the stream theme.
A nice and simple dungeon crawler with turn-based combat and movement, I like that each attack is telegraphed and even if I didn’t get the “stream” theme in this game, I still like it. 10/10!
Very nice game, very good job :D
It's my kind of game! I really like the simplistic and pretty style. I'm not sure I identified the themes for the jam. I think you could emphasize time differently. I feel like I have two HP bars. That said, very addictive and a great experience! Great work!
Great game and neat idea! I'm not convinced it fits well with the theme, but it's a very enjoyable play nonetheless. Slick art and the game presents a very readable and clear action.
THIS... IS... GREAT!
The take on the limitation was very interesting, gameplay is very fun and addicting, the visuals an audio are very polished.
Great job, and good luck on the jam!
I love the art and level of polish but I don't really understand how time fits into this game at all. The "Time" stat isn't labeled as such and acts more like a second health pool than any sort of timer. I think a turn based game with a time limit is a super cool concept and I wish this game leaned into that angle more. Maybe you only have a certain number of steps to complete smaller challenge rooms that focus on the time mechanic more. You could even implement puzzle sections by having areas where time moves backwards or at different rates. It's still a fun game, and I'm just spitballing ideas here, but I feel as though it would have been better if you focused less on the more common dungeon crawling elements and more on the time and grid based movement. With all of those things in there together, it feels like nothing is overly developed and the game doesn't have a core identity. I am definitely being harsh, and I still enjoyed the game, but I feel like it has a lot more potential that I would love to see in either an expanded version or another game that borrows some of the mechanics with more focus. Great work!
Thanks for the reply! Not
thatharsh at all!I disagree that the Time Limit theme doesn't fits. If you limit the turns on a turn based game, it works kind like a Time Limit, but I got your point.
I agree that the game leans to much on the "Dungeon Crawler" aspect and not that much on the "Time Limit" aspect, and yeah, that blurs the game "identity".
As all Game Jams, I had some more ideas to expand on the concept, like adding some real time elements (like a real time hazard, making you take fast decisions, but not using that much AP), adding more dept to the time aspect, but well, I got Limited Time to work on the jam (play friends_background_laugh.mp3).
I really glad to hear your feedback and the concerns that you brought in are very relevant, so thanks for that!