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- What device are you playing on because I don't ever hide the cursor? Should always be present and standard.
- The thrusters are always facing backwards but the thrust animation is very subtle which might be the issue for you. I have a backlog item to enhance those.
- The hook is for collecting asteroids and building up your base. There is no hook cooldown. You have to retrieve it which is a part of the fun/strategy. As you get better with it, you learn to use it at the right times so you don't have to chase it around as much. Still playing around with that behavior though. I'm thinking of adding a capture ring that will provide a visual collision space to retrieve the hook. 
- I designed it to be super friendly so while you can die, it's tough. I wanted people to reach the end-game content which takes about 10-15 minutes. I plan to add two modes. Story Mode (as-is) and Challenge Mode which will be a lot tougher. 

Appreciate the feedback. Really helps.