Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

-difficult to play due to lack of indicator where cursor is,. have to alt tab to make cursor visible to click anything

-no sense of "forward" when pressing "W"

-hook cooldown a bit exsessive and dont re3ally know how to use/how it works/doesnt really do anything

-no healtbars (can i even die?)

(1 edit) (+1)

- What device are you playing on because I don't ever hide the cursor? Should always be present and standard.
- The thrusters are always facing backwards but the thrust animation is very subtle which might be the issue for you. I have a backlog item to enhance those.
- The hook is for collecting asteroids and building up your base. There is no hook cooldown. You have to retrieve it which is a part of the fun/strategy. As you get better with it, you learn to use it at the right times so you don't have to chase it around as much. Still playing around with that behavior though. I'm thinking of adding a capture ring that will provide a visual collision space to retrieve the hook. 
- I designed it to be super friendly so while you can die, it's tough. I wanted people to reach the end-game content which takes about 10-15 minutes. I plan to add two modes. Story Mode (as-is) and Challenge Mode which will be a lot tougher. 

Appreciate the feedback. Really helps.

(+1)

Updated the hook to make it more friendly. It now respawns after a couple seconds so you don't have to retrieve it. I chatted with you briefly on your stream tonight although I doubt you'll remember. :) 

(1 edit)

Nice! ill have another go ;) i am sorry but cant say i remember hehe