Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

really like the idea, however there are somethings preventing actual gameplay

negatives:

- "main base" should be not a refinery (?) but should allow collection of resources

- there is no "just go play" mode

- when starting as alien, no indication of wtf to do

- when starting as human, no indication of wtf to do

- hard to tell what is the border of map, when no camera indicator on minimap. 

- main(?) building should be able to produce more miners

- money should potentially count up alot quicker when miner deposits (easier to tell if i can actually make a new building without having to wait for a number to count up)

- when you click to move a char, maybe add an indicatort (renderline(?) to its new coords)

- builders has no buildRange? i can select a builder, and place anything anywhere on map, without builder moving an inch

- enemy doesnt spawn any actual hostile enemies? only miners

- placing new refinery breaks current miners automization (everything breaks after placing new refinery) miners just stop

- no way to build new miners?

- no sounds

- escape menu does not return to main menu when clicked

- game was kinda unplayable with only enemies spawning "harversters"

positives:

+ looks good

+ animations are on point (with human builders as an exception)

potential improvements:

make a "skirmish mode" where you spawn X amount of enemy bases(/bosses), that progressivly upgrades enemies and harvest resources and attack your base.

allow for multiple miners to be constructed from "start resources"

add camera orientation indicator on minimap ( to bnetter inform of position and rotation of current camera orentiation)