really like the idea, however there are somethings preventing actual gameplay
negatives:
- "main base" should be not a refinery (?) but should allow collection of resources
- there is no "just go play" mode
- when starting as alien, no indication of wtf to do
- when starting as human, no indication of wtf to do
- hard to tell what is the border of map, when no camera indicator on minimap.
- main(?) building should be able to produce more miners
- money should potentially count up alot quicker when miner deposits (easier to tell if i can actually make a new building without having to wait for a number to count up)
- when you click to move a char, maybe add an indicatort (renderline(?) to its new coords)
- builders has no buildRange? i can select a builder, and place anything anywhere on map, without builder moving an inch
- enemy doesnt spawn any actual hostile enemies? only miners
- placing new refinery breaks current miners automization (everything breaks after placing new refinery) miners just stop
- no way to build new miners?
- no sounds
- escape menu does not return to main menu when clicked
- game was kinda unplayable with only enemies spawning "harversters"
positives:
+ looks good
+ animations are on point (with human builders as an exception)
potential improvements:
make a "skirmish mode" where you spawn X amount of enemy bases(/bosses), that progressivly upgrades enemies and harvest resources and attack your base.
allow for multiple miners to be constructed from "start resources"
add camera orientation indicator on minimap ( to bnetter inform of position and rotation of current camera orentiation)