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Really good idea, and the execution is great - I love how the game feels like a physical version, with the clickety-clack of the dice and the beads moving in the board. Fantastic job!

I have but one complaint - the pause between the dice hitting the table and the game letting me choose my move is way too long. It slows down the game quite a bit, and takes away from the dynamism of it all.

I'm going to hazard a guess that it's because there's a timer so that the dice are completely still before ending calculations, since the dice roll goes by physics. In which case, perhaps choosing the result ahead of time and cheating the physics would've been easier. Regardless, it's the one thing I'd love to see fixed if you revisit it post-jam!

(+1)

Thanks for your encouraging feedback.

You’re guess is pretty much correct. We never did any 3D games before so it was a bit of a struggle to get the dice actually physically rolling (and being random). Cheating the Physics sounds like a pretty cool idea and we’ll definitely try it when we do another dice-base board-game.