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(+1)

A nice FPS under time pressure. The realization is beautiful and I like the refined choice of (fifty) shades of gray. I noticed a lot of slowdowns during the game (it may be my very average pc, that said). Nothing happened once the timer was down? The enemy movements have some inconsistencies. However, they are varied and it is very appreciable!

It's a solid base to improve all that!

Nice job!

Thank you. I am planning on changing the enemy design and would animate and model them myself.  Haven't fully decided on the enemy design yet.  The level would've restarted but I fix that shortly after uploading the build. Another thing I had in mind was killing an enemy would reduce the time to complete that area but found it difficult getting the right stealth mechanics or maybe just have it limited to certain attacks. Like killing an enemy with a bullet would reduce the time but using melee would increase it.