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The time keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #6 | 4.250 | 4.250 |
Fun/Design | #17 | 2.875 | 2.875 |
Music/Sound | #17 | 3.250 | 3.250 |
Overall | #18 | 3.150 | 3.150 |
Theme/Limitation | #22 | 2.750 | 2.750 |
Technical Implementation | #23 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
unreal engine 4
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Comments
I wanted to check it out, but my computer choked on the 2gig download. Looks amazing, bet it's great.
Got it downloaded finally,
My old PC could barely run it. Not sure the fps, but it was definitely sub 20. My old pc only gets 4-10 fps for minecraft though, so that's not a knock on your game.
That shader is so slick, the level looks awesome! Not sure what supposed to happen when the timer runs out though, or when everything is dead. Interesting choice of music, fits quite well!
What an amazing world! I included it in my Time Jam compilation video series, if you’d like to take a look. :)
Really loved the aesthetic of this one! The music you used went really well with the time slow mechanics. Lots of really interesting vibes, big fan of the fox
A nice FPS under time pressure. The realization is beautiful and I like the refined choice of (fifty) shades of gray. I noticed a lot of slowdowns during the game (it may be my very average pc, that said). Nothing happened once the timer was down? The enemy movements have some inconsistencies. However, they are varied and it is very appreciable!
It's a solid base to improve all that!
Nice job!
Thank you. I am planning on changing the enemy design and would animate and model them myself. Haven't fully decided on the enemy design yet. The level would've restarted but I fix that shortly after uploading the build. Another thing I had in mind was killing an enemy would reduce the time to complete that area but found it difficult getting the right stealth mechanics or maybe just have it limited to certain attacks. Like killing an enemy with a bullet would reduce the time but using melee would increase it.