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Fun little turret shooter, and definitely fits the chaos theme! The enemy designs looked great, and were clear and distinct, which really helped me prioritise the more dangerous targets. I enjoyed the difference in behaviour for each one too, there was a nice variety to them that added to the challenge

Music/sound effects were ominous and fit the theme of the game nicely, with a strong sci-fi feeling.

Is there a way to make the larger ships vulnerable again once they start descending towards you? 

(+1)

Thanks for your comment, I put some efforts on the colors code to help the readability, so I'm glad it worked!

I wanted to make the ships falls (it missed some explosion effects) to add a strategic aspect where you can shoot down some ship to help you a few seconds later and not blocking your shots putting you with lesser control. I suppose that a solution could be to add another special shoot with you could swap.