Thank you for your comment! Unfortunately, I didn't have time to implement the towers and the torches mechanics, though I still left them in to show the building mechanic! I had issues with the zombies aswell so I "band-aid"ed the building-destroying aswell.. Audio is something I also had big plans for aswell (composing a retro-but-medieval style theme and custom sound effects). Being my first game jam while learning the GDevelop workflow design, I really underestimated my time-management. Despite all this, I had a lot of fun making this little prototype, especially the art, wanting to make pre-rendered "fake-3D" sprites à la Donkey Kong on the SNES, and I'm really happy that you enjoy it :)