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(+1)

Thanks for the report. It is fixed, but for the meantime it's an easy fix on your end. Go into description.gd, find showVice(), then replace: 

if person.mind.vice_known == false || globals.expansionsettings.vices_luxury_effects == false:

with

if person == globals.player || person.mind.vice_known == false || globals.expansionsettings.vices_luxury_effects == false:

Thanks!