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I really like the puzzles and the overall sense of exploration in this game. I really don't like the boss battles. I stopped at the ufo one, because I felt like all I could do is guess at when the boss would shoot. The shot timing is too inconsistent to memorize but also doesn't give enough time to react to the next shots after jumping over one. Similarly, the skull boss seemed to have a random chance to charge at a different height that made it impossible to dodge right after a jump.

Thanks for the feedback. I was worried the boss fights were too tough. I've adjusted their shooting so it's more predictable and easier to dodge, especially for the final boss that would  shoot so frequently that sometimes it was impossible to avoid being hit. I also made the skull boss shake for a second before charging so there's plenty of time to react and get out of the way.