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(1 edit)

That 3D figure in a 2D game got me. How did you do that?!

I was just a little confused how to continue in the second level at this big room where bug were continual spawning. Maybe I missed something?
It might be a small detail but I loved how the symbols on the stone plates changed with fog and sound in sync.

Its pretty easy really, I got the model and animations from mixamo, take that into Godot and place it into a viewport, then set a sprite to show the viewport. The spawning bugs should stop after you kill 10, perhaps something went wrong :/

It is really that easy?! Thank you for the explanation!

It's more likely that I was too impatient and didn't even kill 10 bugs. Will definitely give it another try :)