Glad you liked it.
Yeah It ended up being a button mash experience for foraging but I feel like there could have been a way to have the raw ingredients have value/scarcity. The natural balance in a survival game would be a ticking clock like food running out or the sun going down, but I didn't really want to include survival mechanics here. You don't really want to time gate resource generation in a game like this unless you're trying to get someone to enter their parent's credit card for crystals.
Hot tip: if you alternate between one of the keys and mouse on the other button, you can mash forage/take all quite fast.