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(+1)

Glad you liked it.

Yeah It ended up being a button mash experience for foraging but I feel like there could have been a way to have the raw ingredients have value/scarcity.  The natural balance in a survival game would be a ticking clock like food running out or the sun going down, but I didn't really want to include survival mechanics here.  You don't really want to time gate resource generation in a game like this unless you're trying to get someone to enter their parent's credit card for crystals.

Hot tip: if you alternate between one of the keys and mouse on the other button, you can mash forage/take all quite fast.