This is a great doggo, I loved the run animation :)
The concept is great, forcing the player to put themselves directly in harms way in order to gain power adds a lot of fun and challenge. The gameplay itself is satisfyingly tricky, feeling great when you manage to time a dash just right.
I'd suggest reducing the time between opening the orb a little, as I found myself frequently missing when it opened - having to wait until it opens again when already at full power often ended up with me finding a safe-ish spot to hide. The progression is great though as the orb gets more aggressive.