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I found myself mostly just swinging the hammer and letting enemies walk into it rather than aiming at them. I'm not sure where the chaining was supposed to occur. I didn't play all the way through though, cause I also got stuck in a door.

I don't think the movement is fitting for melee combat. It's very platformer-y movement, fitting the lasers and doors but not really the slow hammer. It's too quick and exaggerated I think. As such, I felt more like jumping over enemies than doing anything to them.

Totally valid strategy! :) The door thing is super annoying, I have fixed it on the polished build I will post eventually. Player speed is also something to tweak if I work more on this in the future, thanks for the feedback!