I enjoyed this game. I really liked the cinematic the start and end. It's a bit stange that you can't die. Defeating the monsters wasn't really necesary; I just sort of barged through most of them. I do actually prefer games where I cannot die, but need to solve puzzles instead. But what's the point of the monsters and traps then?
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For jams I just like to play around and concentrate on making something that’s fun without penalty. I think if I go forward with this I will definitely include a “with health” mode by default, but for the simplicity of the game jam I just wanted something that lets the player decide how hard they want it to be instead of worrying about fail states