This was a fun little time-waster. I built a ring around a Broken Ring, a Whetstone, the hat that gives you +haste every turn, the lightning bolt that hurts all enemies at the start of your turn, and a bunch of Shivs.
I died on Floor 16 when I ran out of mana (near the end I had to spam Broken Ring multiple times on the first couple of turns to not die), but I probably could've gotten further if I hadn't sold some boots and a helmet like an idiot (for whatever reason, the fact that Haste was better the more sources of armor you had didn't occur to me until it was too late.)
I was also mildly screwed over by the armor cap — when I fought the Badger boss on endless mode, I was generating something like 200+ armor per turn, but I lost half of that due to the cap. I kinda wish I had known about it beforehand, but that's neither here nor there.
I can think of two small QoL improvements for the (otherwise excellent) game:
- Please let players see what the status effects do when you hover over an item in your backpack — you figure out what they do pretty soon, but it can kinda suck when you're looking at a Curse and wondering how bad it actually is.
- Please include some kind of function (maybe shift+click?) that lets you use an item as many times as possible. There were quite a few times where my turn effectively boiled down to "hit Whetstone 3+ times, then click on all of my Shivs", and it would have been nice if I could've done that in fewer clicks.
EDIT: If anyone is curious, this was my third run, and the first one where I beat the King.