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(+2)

A nice relaxing game, feels a bit like a round of mastermind! Really digged the art style!

What are your thoughts on adding speech/dialogue to the customers when you set a food they don’t want? eg getting a soda and going “i’d prefer something more refined”. Doesn’t even have to mention the food type.

To be transparent, one of my inspirations for the game idea was the Pizza Pass minigame in the Zoombinis, a beloved game from my childhood.The mechanics are quite different because I wanted to honour the "one rule" theme and keep it as "one rule per customer". However, Pizza Pass has voice-over and I did think it could be a fun way to present the feedback on many levels (not just visual), however it is quite challenging to implement and would require changing the game loop a bit (for example, instead of having all the preferences shown at once, they would be shown one by one in succession). An interesting proposal, unsure if I'll be able to integrate it to this game without massive changes, but voicing over would be something I'd like to explore down the line.