Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Picky EatersView game page

Made for the Unity 2022 Create with Code Game Jam
Submitted by Roxanoel (@roxanoel) — 3 hours, 50 minutes before the deadline
Add to collection

Play game

Picky Eaters's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.9523.952
Usage of Theme#44.1434.143
Aesthetics#64.1434.143
User Experience#83.5713.571

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Super dope game. Loved it. The graphics used, the attention to detail (changing the food to fit what was chosen), love that it was a puzzle with a large amount of options. Would love to see you continue.

Developer(+1)

At first I was not sure I would spend much more time on this game after the jam, as I have other projects on the ice, but seeing the response here really makes me want to spend the time to polish it and make it into a more finished product!

Submitted(+2)

A nice relaxing game, feels a bit like a round of mastermind! Really digged the art style!

What are your thoughts on adding speech/dialogue to the customers when you set a food they don’t want? eg getting a soda and going “i’d prefer something more refined”. Doesn’t even have to mention the food type.

Developer

To be transparent, one of my inspirations for the game idea was the Pizza Pass minigame in the Zoombinis, a beloved game from my childhood.The mechanics are quite different because I wanted to honour the "one rule" theme and keep it as "one rule per customer". However, Pizza Pass has voice-over and I did think it could be a fun way to present the feedback on many levels (not just visual), however it is quite challenging to implement and would require changing the game loop a bit (for example, instead of having all the preferences shown at once, they would be shown one by one in succession). An interesting proposal, unsure if I'll be able to integrate it to this game without massive changes, but voicing over would be something I'd like to explore down the line.

(+1)

Interesting game with relaxing music and gameplay and I liked it.

Developer

Thank you, glad you enjoyed the game :)

Submitted(+1)

I think this is a strong foundational concept that could eventually become a really good time-killer type of mobile game. I found myself trying to game the system by seeing if the patrons had fixed preferences, haha. I was convinced for a few games that the woman just really hated salad, but then she switched it up!

Developer(+1)

They are randomized, but because I lacked the time to design a mechanism that would prevent impossible-to-win combinations, I had to have one parameter fixed (by a SerializeField bool) instead of randomized as I had originally planned. Basically, each patron will either: want/not want [random item]. I experimented a bit on how best to randomize the want/don't want parameter, because it can significantly affect difficulty, but found that the best balance (not too easy but not too many impossible games) was with having only one character be of the "wants" type and the two other ones are "does not want" characters! You can figure out which one out of the three always wants something specific, shouldn't be too hard now knowing this is the case. Once I can modify the game again though I'd really like to find a way to prevent impossible matches, I'm obsessed with this! 

Submitted(+1)

This is a really nice game, I won my first game on the first guess!  Then lost the next one.  I think it could be nice to have a way to show the player the combinations they have already tried, like a table of some sort.

Developer

Good idea to show previous combos. I'll think of a way to do this smoothly, I'm taking an online UX class because, among other things, I feel like I need to learn more about how people navigate digital products and how to design good UI. That's why I wanted to make a game that's mainly interacted with through UI, it was a good challenge for me, but I still have much to learn!

Submitted(+1)

Please Keep Updating

Developer

I'd really like to, quite motivated by all of the super insightful feedback I'm getting here!

Submitted(+1)

Loved this, lots of potential to add more! Great idea for the theme

Developer(+1)

Thank you! I feel like I might revisit it and explore the idea of logic puzzles some more; a good coding challenge for sure!

Submitted(+1)

Really nice game! The idea was really unique, i liked the concept and the implementation was well executed, overall really good and cohesive game.

Developer(+1)

Thank you very much, good to know the hard work has paid off even though I had to let go of some features

Submitted(+1)

Love the idea, it looks nice and the soundtrack fits very well :) I missed a "play again" button to quickly give it another go, and when you get it wrong it would be cool if the game over screen told you what each person disliked. I was just so curious to know what the right dish was sometimes :P

Developer(+1)

Thanks! I had the "play again" button AND the "reveal preferences upon losing" on my to-do list but by the time I got to it, I had to draw things to a close! Would love to implement those once the jam is over though, happy to known that would be appreciated.

Submitted(+1)

Great art and implementation!

Developer(+1)

Thanks! I got most of the 3D assets from the POLYGON packs by Synty, do check them out, some were offered for free not long ago and they are just amazing for prototyping.

Submitted(+1)

The concept is unique and nice, fits very well with the theme. Nice game :)

Developer

Thank you for the kind words!

Submitted(+1)

i liked being in a jury of picky eaters, i just think that a better way of knowing what do they want is categorize the dishes in "sweet, salty and bitter", and with that the jury can give you a  clue of what they want, this could makes the player dont feel that he is choosing a random dish :D

Developer(+1)

I had not thought of having descriptors for meals but it's a good point! I'll think about how I could implement this, design-wise. Thanks!

Submitted(+1)

Excellent!  The game idea is very good. I really like. It could have been a little longer and more detailed. Instead of choosing random, we may choose by adding information to the jury and looking at them. It could have been a better one if we had some clue.

Developer

Thank you for the feedback! I definitely think it's a good shout to add more feedback so that the player gets more clues!

Submitted(+2)

I like the game, overall is a great idea, needs a little polish on the user experience.
Some pointers: Could use something to remember past dishes, so I can check and theorize before each attempt. End screen could use an indication of each eater's rule. Maybe make endless and just let the player try to do it in less attempts. First text is too long.

Developer(+1)

Thanks, that is helpful! I was thinking of adding a way to track the reactions, but because of the time constraint I could not find a way to implement this within the right time frame. I was also thinking of having more clients and having them leave as they are satisfied, and try to do the most the quickest, but again this would have been a lot more time consuming to implement. Thanks for the feedback, in any case, I'll keep that in mind for the next games!