I'll check what's going on with that top bar, since it shouldn't really be doing anything particularly special in fullscreen. I change it to be perpetually open or only visible on hover in that area.
Regarding the player's name, technically you're not playing as yourself. I hoped that writing this in second person would add to the disorientation of the player so that they would feel like Ghost, not knowing who he is and what's going on while discovering things. I may change the perspective or the descriptions in order to clarify that a little more.
I may see how a NSEW cardinal direction orientation works. I did consider a map, but I didn't want too many visual elements in a game that relied heavily on text to convey images.