I like the idea and I was fooled quite a bit by some of the puzzles and getting some "aha!" moments. The jump mechanics sometimes bug out - especially in the two layer puzzles with the rotating steel ball and fire-pressure-plate platforms. Another addition could be a "soft" jump to help balance some the puzzles. Essentially if you press the jump button longer the jump is higher and if you press it quickly you only jump a little. Thanks for the experience.
Feel free to check out our submission as well: OINK