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I like the idea and I was fooled quite a bit by some of the puzzles and getting some "aha!" moments. The jump mechanics sometimes bug out - especially in the two layer puzzles with the rotating steel ball and fire-pressure-plate platforms. Another addition could be a "soft" jump to help balance some the puzzles. Essentially if you press the jump button longer the jump is higher and if you press it quickly you only jump a little.  Thanks for the experience.

Feel free to check out our submission as well: OINK

Thanks for the feedback, 

actually the problems with the jump you are pointing out to me in many, and in particular those relating to the fire trap that apparently is a bit 'buggy, 

I hope that despite this you have had fun