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(+1)

Liked the fact that depending on the time you pressed the jump button it jumps higher or lower, however the gravity needs a lot of tuning, felt I was in the moon. Some of the objects I didn't know I could jump, so they need some tipe of clue to tell the player they can be stepped on. I played with a controller and it worked perfectly, but I would change the "visit" button to be the same as the "interact" button, but definately not the up arrow.

Thanks for the feedback. Player controls need some tuning indeed, but I'm glad that it worked well with your controller :D