Hey! Thank you for playing!
Yeah! We have a really strong programmer as our lead, but we didn't have any artists on the team.
So, we made a choice to use art assets that are already good (a Humble Bundle for POLYGON assets had everything we wanted) and to implement them in a way that showed off what can be done when the focus is solely on programming. It also helped us cut down on level design because the level was already made and worked with our vision.