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Lay Down, Wyatt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #181 | 3.549 | 3.833 |
Audio | #302 | 3.318 | 3.583 |
Theme | #354 | 3.395 | 3.667 |
Overall | #384 | 3.292 | 3.556 |
Graphics | #398 | 3.549 | 3.833 |
Game Design | #469 | 3.240 | 3.500 |
Innovation | #728 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The main character is not in touch with reality
Did you write all the code and made all the assets from scratch?
Code is handmade, and music, but not art and sfx
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Comments
Fantastic game.
I love seeing people are are artistic turn the packs I have into absolute beauty.
Great work. The audio was spot on, a tiny bit quiet maybe, but overall good. The music played along nicely. The controls were fantastic. Did you write it all yourselves or a pack?
Please can you vote my game on the last day before the jam ends? Thank you :D
Super impressive that your team made this in 7 days!
This is soooooooo super polished! Feels like a fully fledged game, if you know what I mean, despite its quite short length of gameplay. I liked how you took on the theme.
My only wish was to have more challenging combat, it was quite easy and chill to fight zombies from a distance.
Other than that, well done guys! Voice acting was nice, swag, maybe even a bit better than in Short Fuse. XD
Thank you!
"Too short" is for sure a compliment! (Really glad you liked it enough to say that)
🤔 you got me wondering what a good challenge/boss would look like in this jam with the direction we took.
I def looked up some VA tips this time 😉
Great game mechanics. That ending was super dark!!!
Nice, glad you liked it!
Thank you for playing!
Has some potential for decent shooter mechanics. We had some similar thoughts for "dark endings" - but we refrained from that, as we wanted rather to have a more positive spin - playing this shows me, that you indeed feel a bit awkward afterwards.
Awesome! That's a win in my book, thank you for the feedback.
We wanted to engage in an emotional response, and it sounds like we got one!
Nice! Really cool submission!
Don't hesitate to test our epic boss battle!
Thank you!
Really nice submission :D
I found the plot / story telling along with the FPS action to be quite entertaining. (Of course, the VA was really charming too!)
Additionally, the controlls felt great and really responsive...
Thank you!
We really tried to give an experimental style/approach so I'm glad that came through!
Amazing game! The shooting felt nice and responsive and the voice acting was great! The only issue is that the scene is literally the demo scene from POLYGON city by Synty Studios. (If I am misstaken I do appoligise). The postprocessing was really great which did make up for that!
Hey! Thank you for playing!
Yeah! We have a really strong programmer as our lead, but we didn't have any artists on the team.
So, we made a choice to use art assets that are already good (a Humble Bundle for POLYGON assets had everything we wanted) and to implement them in a way that showed off what can be done when the focus is solely on programming. It also helped us cut down on level design because the level was already made and worked with our vision.