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Hmm I know peeps are talking about the jumping thing alot already. I don't know if you guys figured it out but I think the issue is the player's speed/velocity isn't being applied by Time.deltaTime properly. So when the framerate is very high on a good machine it works great. But when the framerate gets lower in a WebGL build, you can't jump as high anymore. On my older machine at 5 frames per second I jump about half as high as on my other machine.

Really nice graphics and audio!

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Hey! That sounds like it's probably the issue because I couldn't notice it on my computer, but noticed it immediately when trying it on someone else's. It's also my first time exporting to WebGL so I was thinking I might've missed something there :(

Thanks for the help man ~ a shame I didn't notice before submitting but now I know for next time ahah

Thanks for trying out our game, we look forward to trying out your game!