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A very entertaining game, like most minigolf games.
The physics were considerably awful. More often then not the ball bounced off flat geometry due to a wrong setup of physics. Let alone the parts where you had to go uphill, it get very frustrating very quick.
While the theme is fitting, it doesn't really add anything else to the game other than dead ends.

Also, for some godawful reason, there's a lone piece of track near the finish with a checkpoint, which doesn't really allow you to continue anymore, made me ragequit.

(+1)

> The physics were considerably awful. More often then not the ball bounced off flat geometry due to a wrong setup of physics.

Yep, I realize. The problem was that the assets (from kenney) had bumps in almost all of the tiles, which is why it bounced off at random points. I could've used a box collider (I'm using Unity) but I'd have to make different colliders for the edges, and I didn't have enough time to make my own assets, so I just let that bug go. And, unfortunately due to my laziness, I didn't add a finish flag or anything at all in the end. I do kind of regret not doing it because it seems like there are a lot of people (almost everyone) who found it irritating. Anyways, thanks a lot for the honest feedback!