Very fun! Was this perhaps inspired by the game Leo's Fortune? The core mechanic of puffing up to solve platforming puzzles is very similar.
aryanbaburajan
Creator of
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Really cool!
Few suggestions:
- It'd be nice if those notes show the direction of the arrow that is to be pressed, because I'm constantly unconsciously trying to guess what key they go to by looking at their shape itself, rather than the x position
- Some sort of visual + audio feedback that you actually got the key right, perhaps something on the note itself rather than at some corner of the seen (like the "Perfect" popup that shows up)
> The physics were considerably awful. More often then not the ball bounced off flat geometry due to a wrong setup of physics.
Yep, I realize. The problem was that the assets (from kenney) had bumps in almost all of the tiles, which is why it bounced off at random points. I could've used a box collider (I'm using Unity) but I'd have to make different colliders for the edges, and I didn't have enough time to make my own assets, so I just let that bug go. And, unfortunately due to my laziness, I didn't add a finish flag or anything at all in the end. I do kind of regret not doing it because it seems like there are a lot of people (almost everyone) who found it irritating. Anyways, thanks a lot for the honest feedback!
I've decided to stick to my personal rule "Score high on everything but Creativity/theme-matching". lol XD
But ofc, I'll definitely make something that at least is related to the theme, I just won't be making it soo creative. Well, I think this is gonna work because if people like the gameplay, they'll vote :')
The idea fits the theme very well, and the art, music, it overall feels perfect to the game.
But there's a few things I'd like to point out, 1. Add Jump Buffer, I assume you have implemented Coyote time, but adding Jump Buffer will make it soo much better. Because of this, I died like 6 times XD. 2. Replaying the level would be boring. Well everytime you finish a level, all that happens is that it changes perspective. I doesn't bring that much of an interesting gameplay. I'd suggest implementing things like Simple Weapons or other mechanics, and not just platforming.
But despite these, the game is very polished, and also fits the theme very well. :D
The idea matches with the theme very well, and the overall feel of the game is nicely pulled off. Especially that Scary atmosphere with the acids and other stuff.
There is one fault I noticed, this game seems to have a bit of Platforming. So the movement controls are very slippery and it makes it very hard for the player to control.
But despite this, it is very nice. :D