Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

aryanbaburajan

73
Posts
1
Topics
13
Followers
9
Following
A member registered Jun 27, 2020 · View creator page →

Creator of

Recent community posts

Very fun! Was this perhaps inspired by the game Leo's Fortune? The core mechanic of puffing up to solve platforming puzzles is very similar.

oh it's godot? my bad, i thought it used the native windows api.

they probably had to reimplement the whole game for another operating system, it's not surprising

(1 edit)

Quite fun. The AIs were a bit bland but it was fun just smacking robots with the door and the ending was funnily climatic. Good job. :)  (also here's your dose of dopamine)

me who finished the game around 25 times: wait you can heal?

Nice work! Finally I got to play a game made using your engine :D

A simple feature suggestion: You could make the player movable using W/D, which could offer some more variety

Really cool!

Few suggestions:

  1. It'd be nice if those notes show the direction of the arrow that is to be pressed, because I'm constantly unconsciously trying to guess what key they go to by looking at their shape itself, rather than the x position
  2. Some sort of visual + audio feedback that you actually got the key right, perhaps something on the note itself rather than at some corner of the seen (like the "Perfect" popup that shows up)

Looks cool, and a good interpretation of the theme. Though it'd be nice if PC platforms were supported, as mobile games are quite hard for others to play, especially in game jams. 

(1 edit)

A little feedback list on what things can be improved

  • Set W for jumping instead of Space bar
  • Follow  
  • Reduce the player height so its in a 1.5:1 ratio

I'll put more things as reply when I come back

Thanks for letting me know, I have fixed it now.

Quack

I almost cried :(

But that aside,  it was a fun little game with a simple art style (my favorite), good job! The game didn't really fit the theme much, the story did, but that's fine honestly.

Haha nice, some friend of mine actually managed to land perfectly on the end flag, from the very start. That's some mad gamer luck right there.

Yeah I realize that, I think it's because I used an orthographic view rather than perspective, so it became very hard to percieve depth -- which is an essential factor in this game.

> The physics were considerably awful. More often then not the ball bounced off flat geometry due to a wrong setup of physics.

Yep, I realize. The problem was that the assets (from kenney) had bumps in almost all of the tiles, which is why it bounced off at random points. I could've used a box collider (I'm using Unity) but I'd have to make different colliders for the edges, and I didn't have enough time to make my own assets, so I just let that bug go. And, unfortunately due to my laziness, I didn't add a finish flag or anything at all in the end. I do kind of regret not doing it because it seems like there are a lot of people (almost everyone) who found it irritating. Anyways, thanks a lot for the honest feedback!

Yep that was exactly my intention, glad to hear it! :D

Thanks! And sure, I'd love to rate yours. :p

Really glad to hear that! Thanks :)

It'd be nice if it was available for WebGL :P

(1 edit)

Sorry, unfortunately I wasn't able to submit in time. (This happens in literally every jam :/). Now incase you still want to play it, I've uploaded it now.

Also I'm trying to beat level 2 send halp ;w;

Decided to do a little fan art. ;)

Because:

1. Scratch doesn't have Built-in Collision system (the best once)

2. It doesn't have a Physics system

3. The maximum resolution in Scratch is 480x320 (ew)

4. It doesn't have a built-in 3d rendering system (good luck with making that from scratch lmao)

5. Yeah :p

self explanatory :D

I've decided to stick to my personal rule "Score high on everything but Creativity/theme-matching". lol XD

But ofc, I'll definitely make something that at least is related to the theme, I just won't be making it soo creative. Well, I think this is gonna work because if people like the gameplay, they'll vote :')

I voted for the one which is the current theme if that was an option.

I just thought most people would vote for that so I did too, Although the theme did seem pretty great for great mechanics.

Oh hey, btw in case you didn't know, you can edit your message.

Its really amazing, I played it for like 15-20 minutes like woah! :O

I really enjoyed it, but,

1. A minimap will be great

2. Variation in Boss

3. Increased Speed (meh, it was soo slow ;u;)

(Btw the grappling hook only works on certain blocks, you should be able to figure which ones when you play it. They do have a different tile/texture) :)

About that, I got stuck too, I'd say leaving In-game instructions on stuff like Grappling would be great! :D

The idea fits the theme very well, and the art, music, it overall feels perfect to the game.

But there's a few things I'd like to point out, 1. Add Jump Buffer, I assume you have implemented Coyote time, but adding Jump Buffer will make it soo much better. Because of this, I died like 6 times XD. 2. Replaying the level would be boring. Well everytime you finish a level, all that happens is that it changes perspective. I doesn't bring that much of an interesting gameplay. I'd suggest implementing things like Simple Weapons or other mechanics, and not just platforming.

But despite these, the game is very polished, and also fits the theme very well. :D

The idea matches with the theme very well, and the overall feel of the game is nicely pulled off. Especially that Scary atmosphere with the acids and other stuff.

There is one fault I noticed, this game seems to have a bit of Platforming. So the movement controls are very slippery and it makes it very hard for the player to control. 

But despite this, it is very nice. :D

:D

Ohhk, It works better on the other website than Itch, thx. :D, And I really like the Art style of it, even though the game is really simple, the art style makes it look soo good!

Hmm... Not forcing or anything, but a Windows version would be great, bcuz it performs better on windows than on the Browser, but the Art style looks very Aesthetic, And i'm really interested to play it! :)

:)

Not gonna lie, this is REALLY good, almost as good as AAA companies' games, if judged by the visuals. Man i really wish i could play the game but my potato won't handle 8gb :3

Ohh......

 Well  I  made this suggestion hoping that BTP will get more revenue,  i just wanted to support him, I really respect his work he did on this game, so  yeah. (And btw i don't understand what you meant in your second sentence)