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> The physics were considerably awful. More often then not the ball bounced off flat geometry due to a wrong setup of physics.

Yep, I realize. The problem was that the assets (from kenney) had bumps in almost all of the tiles, which is why it bounced off at random points. I could've used a box collider (I'm using Unity) but I'd have to make different colliders for the edges, and I didn't have enough time to make my own assets, so I just let that bug go. And, unfortunately due to my laziness, I didn't add a finish flag or anything at all in the end. I do kind of regret not doing it because it seems like there are a lot of people (almost everyone) who found it irritating. Anyways, thanks a lot for the honest feedback!