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Okay how did you create this game for this jam? This is like Slay the Spire feat. Dicey Dungeons I am in awe. The graphics are amazing and the balance is just right! With a bit polish on vfx and a tutorial, this could really be a hit! The game did however crash when I met the cultist. I wanted to try out my new rune, the one that deals damage based on the number of statuses on the enemy. And I think the game didn't really know what to do when the enemy didn't have any statuses to base the damage on. 


Other than that, it's simply amazing. Please take your time and make this into a longer game. I would gladly play this on my phone. 

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Thank you very much for your kind words! There was a lot of Slay the Spire and Dicey Dungeons inspiration for this one. And yeah we for sure scoped more than we could handle. We were pretty much working 12 hours a day between three people and submitted with only 22 seconds left!

 My friends have an interest in keeping this project alive. So I certainly hope to share more with you soon!

Thanks so much for the praise and feedback! We are huge fans of Slay the Spire and other deckbuilders and resource managements games. Sorry you hit a gamebreaking bug at the cultist, it sucks to end a run that way.  Our artist had some really great ideas for vfx that we didn't have time to implement. Same with a more developed UI/UX and tutorial, but we're glad you liked it, and we'd like to continue the project. I'm glad you see potential in it!