Really great game! The art was great and the music was solid. The levels were extremely well thought out, you have some great depth to the dimension shifting mechanics. I never ran into any problems with getting locked and not being able to solve the puzzles. There was even one puzzle where I wanted to reset at first, but not being able to made me realize the solution. The puzzles are pretty complicated though so maybe there are spots to get soft locked? but these all seem very well designed to me, and I had a lot of fun playing. I think my only recommendation would be I had a little trouble with the lifts when my character and the boxes were colliding, it made it kind of hard to maneuver, but besides that I didn't run into any issues!
Nate
Creator of
Recent community posts
Thanks for checking out our game and giving us feedback! I'm glad you liked the art and music, and had some thoughts on character designs. I really wish we had gotten to tooltips for picking runes, but unfortunately missed it because of time. Thank you again for the kind words and letting us know your thoughts!
Thanks for playing the game! I'm glad you liked the art and found the game mechanics interesting! Good ideas on how to make the runes more differentiable. I think UI is the immediate thing that needs the most improvement, so the specific ideas are really appreciated! Thanks for the feedback and kind words!
Thanks for playing our game! We struggled a little with changing the game from it's original resolution to match the web browser resolution, but the advice is really helpful. The game would definitely benefit from reactive sizing and and options to scale all the ui elements to the size the player wants. I'm glad you found it interesting and liked the art, we appreciate the feedback!
Dang, really sorry you bumped into some of the gamebreaking bugs we have. We unfortunately didn't have time to playtest all the runes, we added them in last day and time was getting down to the wire. But I'm super excited you tested out all the options! I definitely think the heal rune is busted too haha! You've got some great, really specific feedback in here about game balancing and just quality of life fixes, it's very appreciated, and I think you've got really solid ideas on how to improve the game. Thanks so much for taking the time to play our game so thoroughly and to leave a really well thought out review!
Ah, sorry you hit a gamebreaking bug. The game is unfortunately littered with those in it's current state. I'm glad you liked the dice mechanic and had fun despite the issues! We all love Slay the Spire and other deckbuilders and resource management games, and definitely tried to draw inspiration from those sources. Thanks for playing and giving us feedback!
Thanks so much for the praise and feedback! We are huge fans of Slay the Spire and other deckbuilders and resource managements games. Sorry you hit a gamebreaking bug at the cultist, it sucks to end a run that way. Our artist had some really great ideas for vfx that we didn't have time to implement. Same with a more developed UI/UX and tutorial, but we're glad you liked it, and we'd like to continue the project. I'm glad you see potential in it!