Thanks for the rate and feedback! I did consider adding that at the start, but then I realize with the size of the rooms and amount of obstacles, doing an HP refill would make players who want to speedrun bulldoze through every obstacles in their way, since they'll get an HP recharge anyways. But indeed, it is a little bit strict on HP. I'll take a look at this next update, and probably would implement health pickups or major checkpoints every few levels or so that restore HP.